/*
* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package Box2D.Collision 
{

	import Box2D.Common.Math.b2Transform;
	
	/**
	 * Input for b2Distance.
	 * You have to option to use the shape radii
	 * in the computation. Even 
	 */
	public class b2DistanceInput 
	{
		public function b2DistanceInput() {}
		
		public var proxyA:b2DistanceProxy;
		public var proxyB:b2DistanceProxy;
		public var transformA:b2Transform;
		public var transformB:b2Transform;
		public var useRadii:Boolean;
	}
	
}